Given its reputation among my peers, I don't imagine that additional time to complete Trails of Cold Steel will be time wasted per se, but time considerations continue to be a major factor in my decision-making for backlog entries. Something like the new South Park RPG though, I could probably wrap up in a week or so, which is making it seem the more tempting option despite the fact it's possibly only the fifth or sixth best game on there. Ditto for finishing the last of my Wii U games with Tokyo Mirage Sessions and its own possible 75 hours of investment.
#SHADOWRUN HONG KONG WIKI GAICHU PS3#
So presently, I'm strongly considering Trails of Cold Steel so I can wrap up the remainder of my PS3 games and also because a few of my Twitter pals have been catching up with it this year and have nothing but praise for it, but faced with a playthrough of potentially 100 hours or more is giving me pause.
South Park: The Fractured But Whole (2017/PS4) The Legend of Heroes: Trails of Cold Steel (2013/PS3) The Bard's Tale IV: Barrow's Deep (2018/PC) I've got a few games with approximate completion times noted in my backlog text document, the following being a sample: Game Name (Date/System) A long game might be a fine thing if its content is corralled in such a way that it never gets dull, or if it has an epic-length story that needs a lot of time to tell, but games built around "radiant quests" or too much time given over to roguelike "keep starting over with zero or very incremental progress" playthroughs or repetitive procgen dungeons isn't something I'm really in the market for these days.Ī common habit of mine of late is that, whenever I purchase or consider the purchase of a new game, I hop onto and see what their contributors have logged as the "completionist" time for the title in question. I'm someone with a mildly obsessive habit that tends to complete all the content a game has to offer, so too much filler or a languid pace or a lack of conveniences - like fast travel or a day/night system that can be easily manipulated - can really make the difference to my enjoyment of a game. However, what it all comes down to is how well a game might allocate that runtime across the types of content it has. I can't budget for a lot of new AAA games, which is why most of my features have revolved around retro and Indie games of late, so a decently-sized RPG that might last a month or more can be a godsend. The thing is, a well-sized game is as often a draw as it is a negative.
I presently have about eight RPGs I want to play on my backlog, but their enormous respective lengths means I'm unlikely to get to more than a handful before the end of this year, and because 2018 has been really busy with new RPGs it's likely I'll have a few more to check out next year. We've become inured to the idea that RPGs often carry big run-times. Since it comes up a little later when I talk more about Shadowrun: Hong Kong, I wanted to cover game length and how much is appropriate in what contexts.
This week's SatSum's going to be a little bit bottom-heavy (there is something in the trunk, but my pride prohibits me from calling it junk) so just a moderately-sized intro this time. Saturday Summaries : Time-Sensitive Edition